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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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balloon_man.3do
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1998-04-20
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# MODEL 'balloon_man.3do' created from 'L:\grimtech\models_master\3do_final\balloon_man.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 39
0: bl_pelvis.mat
1: bl_chest.mat
2: bl_shldr.mat
3: bl_uarm.mat
4: bl_larm.mat
5: bl_hand.mat
6: bl_hand.mat
7: bl_hand.mat
8: bl_hand.mat
9: bl_hand.mat
10: bl_hand.mat
11: bl_hand.mat
12: bl_hand.mat
13: bl_hand.mat
14: bl_frill.mat
15: bl_neck.mat
16: bl_neck.mat
17: bl_eyes.mat
18: bl_shldr.mat
19: bl_uarm.mat
20: bl_larm.mat
21: bl_hand.mat
22: bl_hand.mat
23: bl_hand.mat
24: bl_hand.mat
25: bl_hand.mat
26: bl_hand.mat
27: bl_hand.mat
28: bl_hand.mat
29: bl_hand.mat
30: bl_thigh.mat
31: bl_shin.mat
32: bl_heel.mat
33: bl_toes.mat
34: bl_thigh.mat
35: bl_shin.mat
36: bl_heel.mat
37: bl_toes.mat
38: bl_jaw.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.632992
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 41
# Mesh definition
MESH 0
NAME balloonman_1_1_2_2_3
RADIUS 0.000000
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME pelvis1_2
RADIUS 0.075161
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 20
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TEXTURE VERTICES 29
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2: 0.000000 0.000000
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4: 41.190399 -2.399360
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25: 18.499840 -2.124800
26: 64.000000 -15.923840
27: 64.000000 0.000000
28: 64.000000 -37.231361
VERTEX NORMALS
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1: -0.575001 0.449644 0.683516
2: -0.745952 -0.613369 -0.259486
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9: -0.916625 0.373790 0.141705
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11: 0.419811 -0.029575 0.907130
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14: 0.320917 -0.148586 -0.935379
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16: 0.119709 0.760051 0.638743
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18: -0.102049 0.789627 -0.605041
19: 0.124083 0.231727 -0.964835
FACES 30
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FACE NORMALS
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1: 0.429445 -0.472542 -0.769598
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11: -0.497659 0.815286 0.296048
12: -0.392775 0.811943 0.431829
13: -0.956910 0.126667 0.261302
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27: 0.430718 0.890380 -0.147327
28: -0.489112 0.538196 -0.686378
29: -0.231295 0.468757 -0.852508
# Mesh definition
MESH 2
NAME chest1_2
RADIUS 0.128233
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 16
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TEXTURE VERTICES 24
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1: 37.346561 -28.776960
2: 1.122560 -108.225281
3: 36.426239 -108.225281
4: 38.283520 -128.000000
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20: 128.000000 -108.222717
21: -0.001280 -13.926400
22: 82.356483 -12.844800
23: 82.357758 -101.096962
VERTEX NORMALS
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1: 0.000000 0.291566 0.956551
2: -0.617474 -0.764747 -0.184086
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7: 0.734356 0.512670 0.444850
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11: 0.495749 0.177017 -0.850234
12: -0.380829 -0.670395 -0.636820
13: 0.005823 0.925251 0.379311
14: 0.095004 0.911696 -0.399730
15: -0.070987 0.098408 -0.992611
FACES 22
# num: material: type: geo: light: tex: extralight: verts:
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1: 1 0x0000 4 3 0 0.0000 3 3, 2 5, 3 1, 4
2: 1 0x0000 4 3 0 0.0000 4 4, 1 6, 6 7, 5 5, 3
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FACE NORMALS
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# Mesh definition
MESH 3
NAME l_shldr1
RADIUS 0.038132
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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TEXTURE VERTICES 12
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VERTEX NORMALS
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FACES 9
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FACE NORMALS
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# Mesh definition
MESH 4
NAME l_uarm1
RADIUS 0.062082
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 13
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TEXTURE VERTICES 28
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
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TEXTUREMODE 0
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TEXTURE VERTICES 1
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VERTEX NORMALS
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FACE NORMALS
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TEXTURE VERTICES 1
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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MESH 15
NAME null20
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TEXTURE VERTICES 0
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FACE NORMALS
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MESH 16
NAME frill3
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LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 29
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VERTEX NORMALS
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FACES 9
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FACE NORMALS
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MESH 17
NAME nck_b1
RADIUS 0.027945
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LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 14
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VERTEX NORMALS
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FACES 9
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FACE NORMALS
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NAME nck_t1
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LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 14
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VERTEX NORMALS
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FACE NORMALS
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MESH 19
NAME bl_head1
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LIGHTINGMODE 3
TEXTUREMODE 0
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VERTEX NORMALS
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FACE NORMALS
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MESH 20
NAME sldr_r1
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LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 12
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VERTEX NORMALS
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FACES 9
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VERTEX NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
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1: 0.885811 -0.463471 -0.023093
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# Mesh definition
MESH 38
NAME shin_r1
RADIUS 0.059678
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 16
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TEXTURE VERTICES 21
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VERTEX NORMALS
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FACES 13
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FACE NORMALS
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# Mesh definition
MESH 39
NAME heel_r1
RADIUS 0.049510
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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TEXTURE VERTICES 22
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VERTEX NORMALS
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FACES 10
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FACE NORMALS
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# Mesh definition
MESH 40
NAME toe_r1
RADIUS 0.045585
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
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VERTEX NORMALS
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FACES 7
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FACE NORMALS
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 41
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